Character Sheet

Character Game Play Weather & Forage POI & Encounter Settlements Dungeons Treasure Bestiary


Carry:   Disadvantaged carry:   Can't move:

Light Weapons (d6/d — roll 2d6 take worst)
Dagger/KnifeCan be thrown (AGI). Damage d6/a (2d6 take best) when grappling or enemy prone.
HatchetCan be thrown. On critical, can forgo extra damage to auto-grapple opponent.
Staff/StickOn critical, forgo extra damage to knock enemy prone.
Medium Weapons (d6)
SwordOn critical Dodge success, immediately make counterattack.
Battle AxeOn critical, forgo extra damage to tear enemy's weapon away.
FlailIgnores shields.
SpearCan interrupt anyone moving into attack range, regardless of initiative.
MaceOn critical, forgo extra damage to stun one round.
Missile Weapons
Sling (d6/d)On 6 damage, enemy stunned 1 round instead of exploding.
Javelin (d6)On a hit, may forgo damage to destroy enemy shield.
Shortbow (d6)May move, attack, and move again.
Longbow (d6)May spend up to 3 rounds aiming for +1 attack and damage per round.
Armor
Light ArmorReduces damage by 1. Piecemeal leather, studs, spikes, bronze plates, etc.
Medium ArmorReduces damage by 2. Lamellar, metal ring on leather, full suits, etc.
Heavy ArmorReduces damage by 3. Nearly as rare as magic items. Customized chain, plate or scale.
ShieldReduces damage by 1. Can be sacrificed to reduce all damage from one attack to 0.