Character Sheet

Character Game Play Weather & Forage POI & Encounter Settlements Dungeons Treasure Bestiary

Boss Rooms — When a 6 is present, this indicates a boss area. If more than one 6 is rolled, keep the 6 that is “furthest in” to the dungeon, and re-roll any other 6’s until another number comes up.

Area Type

1Empty4NPC
2Hazard/Obstacle/Trap5Item/Treasure Room
3Foe/Monster/Combat6Special Room/Boss

Foe/Monster/Combat — A basic dungeon encounter chart. Replace any monster with one that fits your narrative. For OSR conversion: HD→d6; d6–d8 damage→d6; d4→d6/d; d10–d12→d6/a. Descending AC 7–9 = Light, 4–6 = Medium, 0–3 = Heavy. Ascending AC +1–3 = Light, +4–+6 = Medium, +7+ = Heavy.

2d6FoeNum2d6FoeNum
2Black Legion Champion with Mercenaries8Steppe Jackals2d6
3Ghould69Raptor Lizard1 or 2 (1–3 or 4–6)
4Skeleton Warrior2d610Giant Snake1
5Beastmen or Kuyu2d611Mercenaries2d6
6Giant Spiderd612Eukarya1
7Wolvesd6

NPC — Roll a d6 to determine the NPC encountered.

1Treasure Seeker3Scavenger5Historian
2Monk/Mystic4Soldier/Mercenary6Guide/Scout/Expert

Hazard/Obstacle/Trap — Traps are set off on a 1–3 on d6 when entering/passing through their area.

2d6HazardEffect
2Collapsing TunnelAGI check 8+ to avoid or suffer d6 damage from falling debris
3Blood Moss ChamberLose 2 HP passing through as the moss drains blood; must be burned to pass safely
4False FloorAGI check 8+ to detect/avoid or fall for d6 damage
5Spiked PitAGI check 8+ to avoid or fall in for 2d6 impaling damage
6Weak Bridge1 in 3 chance the bridge collapses, fall d6×10 feet for that many d6 damage
7Choking DustTOU check 8+ or suffer disadvantage on all actions until a rest period
8Tripwire Alarm1–3 on d6 chance to alert nearby enemies
9Falling Rock TrapAGI check 8+ to avoid or take 2d6 blunt force damage
10Deep ChasmNavigating around or over requires AGI check 8+; failure means a fall with variable consequences
11Flooded PassageRequires TOU check 8+ to swim through without losing equipment or taking d6 damage
12Crumbling Cliff/WallAGI check 8+ to navigate without causing a landslide/cave-in for 2d6 damage or falling d6×10 feet