Character Sheet

Character Game Play Weather & Forage POI & Encounter Settlements Dungeons Treasure Bestiary

IV. Roll for POI — Roll to see if the party comes across a point of interest. 1–4 nothing. 5–6, roll on the table below.

Points of Interest in Kal-Arath (d66)

11Teradun Nest w/Eggs On A Cliff41High Rock Formation
12Sunken Cistern42Ancestral Grave Mounds
13Stone Circle43Lone Yurt, Ceiling Open To The Sky, Filled With Skeletons
14Nomad Bazaar44Massive Stone Demon Head w/ Inscriptions
15Stone Watchtower Foundation45Ancient Volcanic Caldera
16Dungeon/Ruin (Go to Dungeon Tables)46Settlement
21Hidden Shrine51Giant’s Skull/Bones
22Bridge Across Deep Span52Stony Field of Obsidian Pieces
23Wide Expanse of 7’ Grasses53Sunbaked Altar
24Watering Hole54Hot Springs
25Deserted Campsite w/ Random Equipment55Recently Abandoned Battle Barge (complete)
26Settlement (Go to Settlement Tables)56Dungeon/Ruin
31Stone Roadway Through Canyon6120’ Tall Statue of Headless Humanoid
32Crops Growing In Valley Between Cliffs623 Petrified Eukarya (see bestiary)
33Sacrifice Site, Weathered Bodies On Posts63Salt Flats and Cliffs
34Remnants of Massive Broken Wheel From Battle Barge (200s)64Field of Demon Sigil Prayer Flags
35Cliffside Monastery65Outpost Settlement Filled With Only Corpses
36Dungeon/Ruin66Settlement

V. Roll for Encounter — Roll d6. On a 5–6, an encounter occurs. Then roll a Reaction Check (2d6+PRE) to determine disposition.

2d6+PREReaction
2–3KILL
4–6Angered / Hostile
7–8Neutral
9–10Friendly
11–12Actively Helpful

Encounters: Kal-Arath Grasslands (d66)

11D6 Nomad Scouts41Disgraced Warlord
123D6 Monastic Pilgrims42Giant Snake
132D6 Kuyu (see Bestiary)43d6 Treasure Seekers
14Merchant Caravan w/4D6 people44d6 Yak People (Khainar)
15Lost Child45Artifact Dealer w/3D6 guards
162D6 Demon Cultists46d6 Drunken Brawlers
21Battle Aftermath w/D6 survivors51Lone Sorcerer
22Hunting Party of D6 nomads522D6 Desperate Thieves
232D6 Roving Bandits534D6 Mercenaries
24Sacred Procession of 6D6 monks and worshippers545D6 Starving Refugees/Escaped Slaves
25Pair of Raptor Lizards55Dangerous Beast
26D6 Bison Herders and herd56d6 Trophy Hunters
31Solitary Hermit61d6 Traveling Pit Fighters
322D6 Steppe Jackals (2–6: led by d6 Kuyu on a raid)62Solitary Ash’hasim
33D6 Grave Robbers63Nomadic Family of 2D6 people
34D6 Slave Traders w/d6 guards and 3D6 slaves64Champion Pit Fighter and entourage of 2D6 admirers
35d6 Roaming Storytellers65Cursed Traveler
362D6 Bloodthirsty Reavers66d6 Eukarya

VI. Camp, Spend Resources, Recover — At the end of the day’s travel, the party makes camp. Expend a ration and attempt to heal wounds or conditions. Check for night-time encounter on a 1–2 (d6).

2Giant7Nomads
3Eukarya8Sons of Akkai
4Giant Owl9Wolves
5Poor Travelers10Skeleton Warriors
6Black Legion11Dark Sorcerer/Mystic
12Demon Emissary

VII. End of Day / Session — Summarize the day’s events in your journal, update the party’s status, roll for any meaning or turning points if necessary, prepare for the next day of travel, or end your session.


Sub-Terrain Type (d20)

Click a column header to select terrain, then roll.

Sub-Terrain Plain Scrub Forest Rough Desert Hills Mountains Marsh
Plain1–111–311–21–3111–2
Scrub124–112–43–44–52–323–4
Forest*1312–135–1454–535–6
Rough1414156–86–86–74–57
Desert15159–109–1486
Hills**16161611–15159–147–108
Mountains***17171716–1716–1715–1611–18
Marsh1818181818179–15
Pond191919191918–191916–19
Depression2020202020202020

Type of Settlement (d20)

Typed%Population
Single Dwelling01–031–12
Thorp04–0520–80
Hamlet06–07100–400
Village08–09600–900
Town101,500–6,500
City1110,000–60,000
Castle12–14* See Castle Tables
Ruins15–16Roll again: 01–30 Village • 31–60 City • 61–85 Shrine • 86–00 Tomb
Uninhabited17–20